
If the Dude is prompted to show the tutorial of catching Pokémon when the player has a full box, the game will glitch. In Pokémon Stadium 2, the Dragon Fang boosts Dragon-type moves as intended, while the Dragon Scale has no in-battle effect. The Dragon Scale boosts the power of Dragon-type moves rather than the Dragon Fang. The Fast Ball is supposed to quadruple the catch rate against all wild Pokémon that can flee (a mechanic unique to Generation II), but only does this for three of them: Magnemite, Grimer, and Tangela. Consequently, Moon Ball does not have any additional effect and always acts like a Poké Ball. The Moon Ball is supposed to multiply the catch rate by 4 on Pokémon that evolve with Moon Stone but instead does this on Pokémon that evolve with Burn Heal, as the game uses the index number that Moon Stone has in Generation I, rather than Generation II. The Love Ball only gains a catch rate of 8× on Pokémon of the same gender and species as the player's Pokémon, rather than on Pokémon of the opposite gender. The status conditions of paralysis, burn, and poison increase the catch rate by 0 as opposed to by 5. This video is not available on Bulbapedia instead, you can watch the video on YouTube here. The game will state that the attack has failed. This means that if the user doesn't have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. This is accomplished through executing the command used by Swords Dance by a maximum of 6 times however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%.

When a Pokémon uses Belly Drum, its HP is deducted by 50% and its Attack stat raised by up to 12 stages, ensuring that even the Attack stat of a Pokémon with an Attack stage of -6 can be maximized. Gold, Silver, and Crystal Battle system Belly Drum effect


